UX/UI, Illustration and Concept design
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Unreleased game

 
 

Unreleased game app

I contributed furniture designs for an unreleased game akin to Animal Crossing, allowing players to personalize their spaces. From cozy sofas to kitchen furniture, I crafted diverse pieces to enhance player creativity. Inspired by real-life trends, each design offered endless customization possibilities. Although the game remained unreleased, the process was a creative journey filled with imaginative exploration.

I designed custom sofas with various themes available for purchase by players. I selected colors and combinations tailored to suit the user demographic.

I was assigned the responsibility of designing icons for the game, with a particular emphasis on ensuring their visual appeal remained intact even at smaller sizes. Recognizing the importance of clear communication and user accessibility, I meticulously crafted each icon to maintain its clarity, coherence, and attractiveness, regardless of its scale. This involved careful consideration of shape, color, and detail to guarantee optimal visibility and recognition within the game interface, ultimately enhancing the overall user experience.